
For instance, a person right in front of and facing the Screamer when it screams will be deafened for a while, but somebody off to the side of the screamer when it screams won't be affected as much.Īs for practical uses, I think we can all agree that making the survivors not being able to hear for a short period of time would be useful to the infected side. As for how long they are deafened, that would be determined by how close they were to the screamer when it screamed, and which way it was facing when it screamed. Now, if I remember correctly, Valve may have toyed with something similar to this before making the first Left 4 Dead, but I could be wrong.īasically, it's main form of attack is a loud screech that acts as the bang part of a flash bang grenade, meaning it makes the people near it when it screams deaf for X amount of time.

Here are my humble suggestions for Left 4 Dead 3, which we all know will eventually come out.įirstly, let’s start with new special infected, and seeing as how they have been introduced in packs of threes, I will continue to do so here.
