There are no farmer's gambits or turtle strategies in DoW the game is focused around skirmishes and pushes for capture points, much like Company of Heroes, the game it is closest to.Īll races have the same defensive options for the most part everyone gets access to turrets and mines, which can be useful in helping control key points of the map and perhaps buying time. All races will want to move out across the map and secure points and territory to increase their resource flow and deny resources to the enemy. To that end, there aren't really defensive or aggressive races. Resources are tied to points on the map, so more map means more resources, and if you have more resources you will be more likely to win, and top end units require a relic point to be secured. Generally the Sisters and Dark Eldar are considered unbalanced compared to the rest, and Necrons are also a bit iffy sometimes because of their unique economics.ĭawn of War is an aggressive game. Use the unique soul resource to activate special abilities to give them a hand. Average to Great morale.ĭark Eldar - Fast and killy squad sizes are small and units fragile, but they have high damage output in their chosen specialties. Have some crazy vehicles including the best melee walker in the game. Sisters of Battle - Like Marines, but cheaper in price and more dependent on their Acts of Faith system for force multipliers. The Necron Lord is notable as one of the best heroes in the game. Their basics units outshoot and outpunch anything the other races can put out at that tech tier their only disadvantage is that they are slow, which can make harassment and raiding effective. Necrons - Necrons have a weird, alternate economy and are generally better at everything while being slower. Absolutely pitiful in melee outside of specialized units. Fragile morale (but sub-commanders can solve this problem). Guardsmen are cheap, but need force multipliers like officers and upgrades to be effective. Imperial Guard - Hordey and generally shooting focused. Average to good morale.Įldar - Agile, ability focused units without too much HP. Lots of dudes that generally prefer to smash things.
Orks - Close combat oriented horde faction.
Great morale.Ĭhaos Space Marines - Like Space Marines, but spikier and more close combat oriented. More of a shooty ranged faction, but it has a unit for every occasion and many units are pretty generalist. But anyway, faction-wise, Dawn of War hits most of the major factions from the Warhammer 40k tabletop game: The original Dawn of War is an interesting game I don't know if anyone is playing it all that much, but I do know that when Gamespy went down they moved the multiplayer service over to Steam, using a similar method as CoH2 does.